By Request.
The rules of Beanie.
Beanie has been described as “real time gin rummy” but with other rules. I’m not sure how helpful this is as I have never played gin rummy.

Everyone is dealt seven cards. The goal is to get rid of all your cards. You do this by putting down sets, such as a bunch of sixes, or runs, like 4,5,6 of clubs. Runs must always follow suit, and aces are always low, you can’t put an ace on a king. As soon as you have three cards that match you can put them down, it doesn’t matter whose turn it is. Everyone can put things down at any time.

You can add to other people’s sets if you have something that matches, you can do this at any time.
The kicker is that every round there’s a ‘beanie’ card. It is a wild card and it can be used however you like. The first round beanie is kings, the second round it’s queens and so on until you reach aces.
Beanies can be added to runs instead of the actual card, then if someone has the actual card they can put it in and take the beanie.
Beanies cannot be added to full sets, such as four tens, but if there are three tens you can add the beanie. If someone adds a card to a set where there are three of a kind and a beanie, they must take the beanie. If it is two of a kind and a beanie, they can take it if they want it or they can leave it.
The person to the left of the dealer starts.

On your turn you have to draw and discard. The draw pile should be in the middle where everyone can get to it. You may pick up from the discard pile, but if you do you have to take the *entire* discard pile. This can be painful, since as soon as someone has put down all their cards they say “Beanie!” in a loud and excited manner. No-one else can put down any cards, and whatever cards they have in their hands at the end count against them.

The person who beanies gets no score.
cards ace-nine count for 5 points
cards ten-king count for ten points
Beanie card = 25 points, so don’t hold onto them unnecessarily.
After the scores are totted up, the person who started the last round dealt and the next lowest card is the beanie for a whole new round.
If the draw card runs out and no-one has beanied, the person whose turn it is when there are no cards in the draw pile can choose to draw the discard pile. If they choose not to, the round is ended and scores are added up.

Have I missed anything? Does that make sense?

9 thoughts on “Beanie

  1. Wicked cool, thanks muchly. I’ve never played gin rummy either, but I’ve been taught a game called koon kan that’s aparently awfully similar to gin rummy. Eventually I will learn gin rummy by sheer knowledge of games that are similar-to-but-not-quite-the-same-as.
    On the subject of card games, I don’t suppose you know how to play nintey-nine? You really ought to: muches of fun

  2. I think you missed the crazy yelling and fear over someone getting a beanie before anyone has even had a turn!

  3. Manx…have never played ninety-nine. Is it like Maxwell Smart’s capable partner from get Smart?
    I actually have no desire to learn gin rummy, I’d rather just play Beanie 🙂
    Giffy…I thought I’d let them find out about the madness on their own.

  4. Hey, I have no idea who you are , nor you me, but Welly being the way it is we probably know people in common.
    Beanie is almost identical to the card game of choice in my flat, only we call it ‘Ba*tard Gin’. ‘Cos its like gin, but harder.
    -Wild starts at ace and progresses up through each round. When it returns to ace (after King), that is the final round of the game, and all scores from that round are doubled.
    -Cards 1-9 are worth their face value (ie 1-9 points), face cards are 10 points, wilds are 20 points. This makes the double points round particularly tense.
    -Jokers are included as extra wilds.
    -And ‘Gin’ must be said.
    Probably worth mentioning that no-one can put anything down until the dealer has put down their first discard (being dealer, they got 8 cards anyway). And that you can shaft everyone else playing by ‘Ginning’ with what you have been dealt as soon as the round begins. Spectacular if you can manage this in the last round (double points). Even better if you’re the dealer, as no-one even has a chance to put anything down. You can also shaft people by holding off ‘ginning’until someone picks up the discard pile, but I think you mentioned that. You didn’t mention that lowest score at the end of the game is the winner.
    I think the difference from Gin Rummy is in that game, a player can only meld/swap/put down when it is their turn.
    We introduced this to a couple of veteran ‘King/A**hole’/Canasta/500 players a little while ago and freaked them right out.
    I like your taste in music by the way. “Tear in your hand” rouses good memories for me from a certain time and place a decade ago.

  5. I was actually going to say, I introduced this game to one of my friends and she knew it as Bastard Gin. Only in her version runs didn’t have to follow suit, and she thought she’d won straight off, and she didn’t.
    And, D’oh! Obviously, whoever has the lowest score at the end wins.
    I like the idea of the nasty last round with double points, though. Might try that next time. That’ll make you panic, right Giff?

  6. Argh! Double-points last round could change the whole game! Everyone would be extra jumpy on the last round. Instead of “gin” you always have to say “Beanie” when you have gotten rid of all of your cards, and if you are replacing a ‘beanie’ or wild card that someone else has put down you are to say “mine” and NOT ‘Beanie’, which freaks people out no end!

  7. it only freaks them out if they are neeeeedlessly hyper!! really saying “the BEANIE…… mine” is fine 😉 or singing the beanie song… but having your entire hand of cards still with you when someone beanies is BAD. particularly if its your own fault for having a conversation outside of the beanie circle.

  8. it’s just bad when u’re forced to beanie-poop as a result of ppl making sudden movements.
    double points would b evil.. especially if we ‘forgot’ to tell a couple of ppl. heehee

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